Monday, 7 October 2013

UNDOD2013 start & wip pics (1)

The Unofficial Diorama of Doom 2013 (UNDOD) has started.

I'll be building a diorama. Most likely a silly one.

starting pic

As someone on the FoD asked why my clock says 'DIE', I figured I'd post the explanation here as well:
"It's a very misanthropic alarm clock that used to be a grumpy undertaker and a generally unpleasant person in a former life. After a freak accident involving an exploding coffin, King Karma decided to treat the dirty old man to another spin on the wheel of life...
The truth is a wee bit more boring - Dienstag means Tuesday in German and DIE is simply the abbreviation of Dienstag."


Minis are mostly prepped & primed, ready for converting them.

I'll be needing a crab claw.
To keep this fairly cheap (and a bit more lighter  than a solid putty claw would be), I'll be sculpting the claw around a core made out of  aluminium foil & wire.

1 crab claw core - aluminium foil & wire
2 Fimo & Uro polymer clay (green), Milliput standard (grey & yellow)
3 big putty ball

Mixed the polymer clay + the Milliput and covered the core with the mixture. No need to be super neat and accurate.

initial layer in place

After about an hour or so, the putty has cured a bit and I've started refining the shape a bit.

roughly shaped crab claw

I'll let the claw fully cure now.

Sunday, 29 September 2013

painting monster eyes & yucky skin

This is an old tutorial I posted on the FOD, but I figured I could just as well post it on the blog, especially since I recently painted a few big eyes on a scenery piece.

Painting eyes on shoggies and big monsters:

Cthulhuminati/ Fenris Games- Cthulhu's Sarcophagus

Tengu Models- Shoggoth Slave

Did take me a while and several attempts to figure out something I thought looks convincing enough. Plus I cheated, as with most eyes I left out the white 'light reflection'.

Block in the eye with a slightly yellowish white.
Add a black dot of appropriate size where you want to place the iris + pupil.

Thin all your paints well, as you'll most likely have to go over parts several times (unless of course unlike me your one of those super tidy people who manage to get everything right at first attempt).

Decide on what colour you want the iris to be and place it in a roughly circular shape around the black dot.
Curse your shaky hands + shortsightedness and move on to the next step.

Mix in some paint, so you end up with a somewhat darker colour than before. Draw lines starting from the outside diameter of the iris to the pupil/ black dot, a bit like an asterix *, only with more lines. Try to make sure the lines get thinner/ finer towards the center.
Curse your shaky hands + shortsightedness and ...

Take a blob of your iris base colour, lighten it with white or whatever colour seems appropriate. Draw lines from the pupil to the outside of iris. This time make sure the lines ain't all that straight/ are a bit wavey.
Curse your ...

Clean up the outer edge of the iris with your base colour. Swear some more as you'll inevitably will paint over some of the painstakingly painted lines from above. Clean up the mess.
Take a bit of the inital base colour, lighten it a tad and thin it well. Glaze over the eye to make the contrast a little less harsh.

Redot the black pupil. And clean up the edge of the iris with the yellowish white from the start.

For the bloodshot look either use something like a micron pen or a brush with a good tip/fine point (or combine both, first the micron pen than draw over that with your brush, the micron pen is a bit to felt tip pen red for my taste but makes placing the meandering veins easier). Add some slightly wavey lines.

Optionally add some more yellow and just a hint of red to your yellowish white, thin it and glaze over parts of the eye close to the eye socket and around the veins.

For the blind eyes I glazed the whole eye over with some light greyish blue paint, but left out most of the wavey lines stuff.

General tips- think of painting the eyes as a bit like painting various minis wearing the same uniform:
- block in all the eyes at first, then dot in the pupil on all those eyes
- do all the eyes of the same colour in one go
- don't paint too many eyes in one go, it's kinda hard to focus on them lines after a while


quick description on how I painted the skin on this guy as it's basically the same way I paint/ painted shoggies, added the parts that are a bit different for the shoggies in italics:

Tengu Models- Son of Yog-Sothoth

painting yucky skin on shoggies and other monsters:

I do prime everything with brush on primer. In this case I mixed in some flesh coloured paint and a bit of white with grey primer (Vallejo surface primer) as base, for the shoggies I left out the white though as that would have made the base colour a bit too light. Should work the same if you spray prime and then give the whole thing a wash with a suitably sickly looking flesh tone.

I did give the Fenris shoggy a light drybrush with my primer/ base colour mix but added a bit more light grey. As it's a fairly big mini that's less time consuming than carefully highlighting everything. 

Then I roughly highlighted (lightish flesh colour) and shaded the whole thing (Ogryn flesh).
Added a very thin wash of badab black on top to make it look less bright. At this stage the Fenris shoggy only did get some highlights painted on the upper part of its body, as I already had drybrushed him.

Some parts were then painted over with various other paints (everything from purple to yellow), blended with roughly the same colour I used for the first highlights.
Here and there I stippled on some differently coloured paint to give the skin a slightly mottled look (didn't do that on the shoggy, as there's less flat surfaces) and and added some thinned down paints like a wash to the creases/ parts where I thought the shadows should be stronger.
Repeat the whole thing several times until happy with the overall effect and add a really thin wash of greyish flesh paint over the whole thing.

On the Tengu shoggy I added some veins with blueish purple paint using a brush with a fine tip. I also used several green washes to make the little one look even more disgusting, mainly on the lower parts around some of the puss filled blisters/ boils.

For the puss I usually start with a dark yellow as a basecolour, then add more and more white for every layer (depending on the size of the boil I use two to four layers). Each additional layer covers less of the boils.
I then sometimes will add a wash around the boils, sometimes even over them boils. Green on the Tengu shoggy and a very thin red wash on the Fenris shoggy.

Fenris Games- Colossal Shoggoth

The short version:
Prime + basecoat the whole thing in a greyish flesh colour, highlight/ dry brush with a lighter version of the base colour.
Add a wash for the initial shading, add various washes and glazes (mostly blueish purple, yellow, green and a medium red).

Add a really thin wash of greyish flesh paint over the whole thing.

Wednesday, 25 September 2013

More decals- eyes

Couple of decals, this time eyes:

and the Gobbo/ mutant decals sized like they should be:

Saturday, 21 September 2013

Robogear bits as weapons for 1:64 cars

Figured I'd have a look at how well bits from Robogear would work with die cast cars as weapons for vehicular combat games (too lazy to type that all the time, so VCG from now on). Didn't bother to properly clean the parts as this is just a test.

First some weapons  from various walkers/ vehicles.
Some work as they are, others of course are far too big but still would make a good starting point for scratch building weapons. Some of the bits would make good small scale space ships as well.

A couple of the bits that ain't weapons are useful as well- can't remember what that thing on the black & red car below is, but as far as I'm concerned it's a good enough minelayer.
Admittedly some of the weapons & missiles look like someone went on a shopping spree in a sex shop for giants.

All the robogear kits contain a couple of troopers or a pilot. These are a good source for smaller weapons... 

 ... and by that I don't just mean the weapons they carry but their body parts as well.
Head + backpack= smoke mortar, the torso parts work well enough as weapon platforms or housing and even the arms could be used- either as oil dispenser or with the addition of a plastic card circle as external super breaks or something.

Conclusion: if you got some robogear kits stashed away somewhere keep them in mind when looking for weapons for VCG.

Monday, 16 September 2013

Gobbs & decals

Did draw some silly faces that I want to use as decals for some Goblins and/ or gobbo sized mutants.
Despite measuring the shields they're supposed to go on, they looked quite big on the screen. Printed a test sheet on cheapo office paper and at low resolution yesterday. They're supposed to fully fill the big shield- guess I did shrink them a bit too much.

Sunday, 15 September 2013

KRASH, car combat

There's a few car combat games out there, but the only one I ever played -and actually the one and only tabletop game I've ever played- is KRASH. 
Published by now defunct Swedish company Cell Entertainment in the middle/ late 90s, it was advertised as collectible miniature game and much like designer vinyl toys nowadays was sold in blindboxes , meaning you never could be sure which parts exactely you'd be finding in the boxes. 

The starter pack had enough parts for two cars/ players.

KRASH starter pack

Some of the expansion packs - there were different equipment packs offering more weapon and add on choices and some car expansion packs with different car designs e.g. a monster truck.

KRASH expansions

I quite like the vehicles, despite the occasionally rather shoddy casting quality and the fiddlyness involved with glueing the cars together (though LAB was worse, featuring coloured cables that where supposed to connect different bits of lab equipment but then I only bought it for the little creatures).
The cars had to be assembled fom various parts, allowing for a bit more customisation than just different weapons and add ons.

shoddy casting, one of the plugs for adding equipment is missing but you do get extra lumps of lead sticking to the tail fins

Monster Truck

one of the standard cars as featured in the starter

some parts from the car expansions- different main body and boot/ trunk, the bonnet is one of two standard variants

some of the weapons and other add ons like different sets of wheels

Size wise the cars are roughly the same as most 1:64 die cast cars like Hot Wheels and Matchbox, so they can be used together without looking out of place. The good thing is, this also means the add ons will work on die casts as well, though some will need a bit of trimming as there's no corresponding plugs on the toy cars.

quick mock up showing some weapons on various cheapo die cast cars

Jada Battle Machine on the left

Friday, 23 August 2013

The Unofficial Diorama of Doom 2013 (UNDOD)

Over on The Forum of Doom, more or less every year there's a friendly little competition running.
The main idea is to use miniatures sold by the FoD companies and build a little diorama with them.

The UNDOD's not some super sized battle of the brushes type of thing with tons of prizes but rather a competition where imagination, thinking outside of the box and having some fun with the minis available from the companies represented on the FoD are far more important than being the most technically brilliant painter in the whole wide world.

This year's theme is "pick on someone your own size" and I figured I'd draw a silly little logo/ advertising thingy. Nothing serious, nothing that comes even close to being a typical battle scene, just a little bit of fun.


The rules and some general info can be found at the link below.
There's different categories that also allow for entering just a single mini - after all not everybody has the time and space to build a full blown diorama.